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Blueprints

This section covers everything you need to create Blueprint assets from the C++ base classes.
Gameplay logic lives in C++ — Blueprints are for configuration and visuals.

Characters

See the Gameplay documentation for details on character classes and hierarchy.

Create a Blueprint

Start here if you are new to the project:

Useful Blueprint Functions

  • Get LDP Gamemode -> Get the Gamemode Cast to LesDeuxPelosGameMode
  • Targeting Chains functions

Blueprints

This section covers everything you need to create Blueprint assets from the C++ base classes.
Gameplay logic lives in C++ — Blueprints are for configuration and visuals.

Create a Blueprint

Start here if you are new to the project:

Useful Blueprint Functions

  • Get LDP Gamemode -> Get the Gamemode Cast to LesDeuxPelosGameMode
  • Targeting Chains functions