Blueprints
This section covers everything you need to create Blueprint assets from the C++ base classes.
Gameplay logic lives in C++ — Blueprints are for configuration and visuals.
Characters
See the Gameplay documentation for details on character classes and hierarchy.
Create a Blueprint
Start here if you are new to the project:
- Create a Passive — a weapon component that fires on a timer
- Create a Projectile — a projectile spawned by a passive
- Create a Buff — a stat modifier applied to a character
Useful Blueprint Functions
Get LDP Gamemode-> Get the Gamemode Cast to LesDeuxPelosGameMode- Targeting Chains functions
Blueprints
This section covers everything you need to create Blueprint assets from the C++ base classes.
Gameplay logic lives in C++ — Blueprints are for configuration and visuals.
Create a Blueprint
Start here if you are new to the project:
- Create a Passive — a weapon component that fires on a timer
- Create a Projectile — a projectile spawned by a passive
- Create a Buff — a stat modifier applied to a character
Useful Blueprint Functions
Get LDP Gamemode-> Get the Gamemode Cast to LesDeuxPelosGameMode- Targeting Chains functions