Gameplay
Documentation for game mechanics and tuning.
Characters
C++
Every character is a ALesDeuxPelosCharacter : ACharacter. They can be :
- Allied and Player Controlled (only the two player characters);
- Allied and not Player Controlled;
- Enemy and not Player Controlled.
Blueprints
Here is the class hierarchy for the characters :
ALesDeuxPelosCharacterBP_CharacterBP_PlayerSQUISHY(first player)BP_PlayerTANK(second player)BPP_EnemyBPE_Basic(our enemies)BPE_ ...- Others enemies
Some functions will be exposed from C++ (like OnDamageReceived, OnAoECast, ...) for visual purposes only.