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Gameplay

Documentation for game mechanics and tuning.

Characters

C++

Every character is a ALesDeuxPelosCharacter : ACharacter. They can be :

  • Allied and Player Controlled (only the two player characters);
  • Allied and not Player Controlled;
  • Enemy and not Player Controlled.

Blueprints

Here is the class hierarchy for the characters :

  • ALesDeuxPelosCharacter
    • BP_Character
      • BP_PlayerSQUISHY (first player)
      • BP_PlayerTANK (second player)
      • BPP_Enemy
        • BPE_Basic (our enemies)
        • BPE_ ...
        • Others enemies

Some functions will be exposed from C++ (like OnDamageReceived, OnAoECast, ...) for visual purposes only.

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