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Blueprint Naming Conventions

  • Passives : P_{CharName(Optional)}_{PassiveName}
    • Example: P_RTR_RatLauncher, P_RH_Oil
  • Projectiles : Proj_{ProjectileName}
    • Example: Proj_LaunchedRat, Proj_MeleeOil
  • Buffs : Buff_{BuffName}
    • Example: Buff_DamageReduction, Buff_Oiled
  • Characters : Char_{CharacterName}
    • Example: Char_RTR, Char_RH

Code

  • Favor clear and testable C++ classes.
  • Expose only what designers need to Blueprints.

Documentation

  • One page per topic.
  • Keep titles short and examples practical.