Blueprint Naming Conventions
- Passives :
P_{CharName(Optional)}_{PassiveName}- Example:
P_RTR_RatLauncher,P_RH_Oil
- Example:
- Projectiles :
Proj_{ProjectileName}- Example:
Proj_LaunchedRat,Proj_MeleeOil
- Example:
- Buffs :
Buff_{BuffName}- Example:
Buff_DamageReduction,Buff_Oiled
- Example:
- Characters :
Char_{CharacterName}- Example:
Char_RTR,Char_RH
- Example:
Code
- Favor clear and testable C++ classes.
- Expose only what designers need to Blueprints.
Documentation
- One page per topic.
- Keep titles short and examples practical.